The second Mobile Monday Shoreditch (and my first). I think Helen (@technokitten) is aiming for these sessions to have an edgier, less corporate feel than the bigger Mobile Monday London events. The sofas for the panel certainly made it feel more intimate — and there were many fewer suits in the audience than at the typical Momolo. I’ll be coming back!
- used to write technology for the Guardian
- now focussing on poetry and other creations
- been going for 15 years!
- still hasn’t come up with any poetry :-)
- SMS poetry competition at The Guardian
- got people writing who had never written a poem before
- artwork in Second Life & Inworldz
- QR codes feel clunky
- Layar is pretty but do you use it after the first couple of times?
- Google Glasses
- hipster nightmare - being followed by a million bots
- bionic contacts
- closer than you think: a man already has an electronic camera eye!
- can extend with arduino & raspberry pi
- the whole of human history has been about craft
- we’ve stopped crafting in the last couple of generations
- 3D printing may be bringing this back
- Bus Tops
- computer art in local context
- project unfortunately coming to an end
- Big Art Mob
- attempt to catalogue all public art in the world
- Street Ghosts
- take pictures of people from street view and paint them on the wall of the actual place
- mobile is more an extension of computing into ubiquitous technology than anything different by itself
- Chair: Helen Keegan, @technokitten
- Vic Keegan
- Alfie Dennen
- Andrew Bennet: Mobile Lead @ Burberry
- James Nash: Symbian > Nokia > Accenture / Developer > UX @c1rrus
- Brett King: Head of Tech @ a•mo•bee
- AB: agile & lean seem to get rid of creativity - it’s seen as waste
- JN: coding is creating too, not just visual
- BK: anyone can create something now
- AD: it normally just starts with a stupid idea!
- BK: always looking to innovate within boundaries
- would love to start with just a crazy idea but would probably get lynched!
- JN: boundaries & constraints often inspire creativity
- demoscene, 5K awards
- AB: a creative person should know their tools
- just coming up with an idea and having no idea how to make it doesn’t work as well
Alfie: “All mobile art is shit!”
- AD: the art for mobile should involve using the sensors that make mobile different from desktop — otherwise just digital art
- VK: not completely true: using a phone to draw & zoom in to add detail
- also poems made for phones — short and fit the screen
- JN: Japan has lots of book written for and on mobiles
- Jürgen Scheible mobispray: virtual spray can using a projector and an N95
- AB: for me, art is in a room with lighting
- BK: guy using darts to recreate a Jackson Pollock style piece of artwork that others can join in to create
- BK: iAd platform hooking into gestures & gyroscope
- improving engagement
- recent project — recreating a universe with gyroscope: achieved 90s engagement per unit
- AB: brand slickness can get in the way of creativity — afraid to show things internally without making the UI slick
- JN: a lot of people have a hard time imagining low-fi mockups as the real thing
Ilicco Elia: has anyone seen any decent mobile ads?
- Mobile is like TV advertising at the beginning — started as presenters reading out adverts on air
- seems to be web ads squeezed down into mobile screen
- JN: South Korea — lunchtime sun sculpture
- at noon, the shadows made a QR code that gave you a voucher
- BK: hooking in to where am I and what is my context?
- how can consumers create content that feeds into the campaign?
- AB: don’t want banners — haven’t clicked on one for years
- create a service, a site, an app that does something useful to engage people
- VK: people don’t want banners on mobile
- location-based advertising full of potential — and will be full of potential for years to come…
What in the last week, created by mobile that stuck in your head?
- AB: lenticular image, move the device to see around
- AD: art spotter
- not focussed on selling stuff
- JN: robot game that just looked so beautiful
- BK: creatives project — james alloban
- using your voice to select objects and create art
- HK: Tracey Moberly — artwork from instagram
- AD: Normalize: the de-instagrammer app
- BK: ascii art through twitter — playing out a car journey
- VK: making art out of the spare bandwidth in QR codes
- HK: social is reinvigorating arts & crafts
- we can share the learning — it’s on the internet
- JN: open source & creative commons
- created an open source RPG with various international collaborators
some of the best art comes from taking a poke at society
- harder in mobile? squandered due a need to monetize
- flashmobs one counterexample
- HK: rich people sponsoring art?
- VK: certainly, but other sources of revenue available
- last column in Guardian: can you make an app cheaply?
- cost £300 in total
- profit share is an alternative (Ed: but still profit driven)
- JN: lot of people just create stuff for fun or a hobby
- AD: technology has decimated artistic creativity
- artists left behind by technological development
- arts trying to address it through Digital R&D fund
- trying to retrain visual artists digitally
- my projects funded by people who will give me money for them!
- starting with friends
- BK: technology is not expensive, ideas are free, the hurdle is learning
- “just learn enough to get you over the next hurdle”
gamification & serious games?
- AD: Jane McGonagall turns the whole world into a game
- academically led premise
- AB: contextual tips as you’re playing are a great way to learn
- VK: toby roland games manufacturer
- AD: game where you play a real guitar at the device to progress (Rock Prodigy?)