Showing posts with label society. Show all posts
Showing posts with label society. Show all posts

Thursday, 30 October 2014

The Web Is... Day One

Another excellent conference from Craig Lockwood — and this is only the first day.

I’m always impressed by the groundedness and open-hearted feeling I get when I attend Craig’s conferences. He curates the speakers not just for their intellectual knowledge and not just for inspiration, but also for their ability to connect to and understand the world and the people in it.

I’m looking forward to tomorrow!

The Web is… Knowledge

Christopher Murphy @fehler, Teaches MFA at Belfast School of Art

  • recommended reading
  • interaction design course (part of Master in Fine Arts)
    • get started with a github profile
  • teaching to see:
    • bauhaus model & visual grammar
    • point > line > plane
  • charlie munger
    • warren buffet’s business partner at Berkshire Hathaway
    • latticework of mental models
    • learning new models in related fields
    • all useful fields to understand interaction design…
  • lollapalooza effect
    • power of ideas together is greater than each by themselves
    • e.g. put a designer & developer together and get more than you would get by themselves
  • nuance and human interaction easier to learn from humans
  • master and apprentice
    • not just a one way relationship
    • master learns to see the world in a new way with fresh eyes
  • apprentice moves on then becomes a journeyman
    • going to different masters
    • gradually starting to teach others
  • ken robinson: have to move to an organic process of education
  • teach a whole mind:
    • need self-belief, manners, confidence, politeness
    • as well as skills in business, design, technology, etc
  • universities move at a glacial pace
    • takes 5 years to change a curriculum…
  • short form courses
    • patterns: josh long
    • general assembly
  • those who can, do; those who care teach

The Web is… Constant

How do we design for constant change… and not go mad

Nathan Ford @nathan_ford, Monotype, http://artequalswork.com

  • web design not yet nailed down as a discipline
  • creating repeated success in a volatile environment
  • previously worked as Creative Director at Mark Boulton Design
    • these ideas come from that time
  • team
    • bring the client into the team
    • or bring your team into the client
    • embedding
    • learn empathy…
  • look for a champion on the client side
    • someone who trudges through all the muck
    • make sure they can involve all the stakeholders
    • get the problem stakeholders involved as early as possible
  • no big reveal — eliminate surprises & blame
  • wicked problems
    • term from sociology: massive problems that are hard to define and difficult to resolve
    • web sites are a simpler thing, but their implications often make them behave like a wicked problem
  • measure goals by improvement, not completion
  • when you don’t know, try a lot of things
    • don’t be afraid to throw stuff away
    • failure is ok, but you must keep learning
  • ensure the client writes the user stories
    • can help with a workshop to elucidate
  • work in iterations
    • each iteration should include research, design & building
    • then evaluate and repeat
    • don’t forget to evaluate…
  • always have an available prototype
    • brings the pain of the project earlier
    • lets them show the working consensus to others
  • start with real content
    • if you don’t have any, make it up (NOT lauren ipsum…)
    • motivates client to actually make their own
  • build out grids from content
    • grids within grids
    • content-based items
    • no high-level overarching
  • choose the right css units
    • percent for scaling
    • vw & vh for headlines & page framing — relative to the viewport
    • pixels for media queries — one to one, easier to understand
    • ems and exes for typography
      • exes work better with newer web fonts
      • work on x-height
  • let things get big: but limit on content items
  • example: typekit blog — building out a design based on the Chapparal typeface
  • also leads to simpler testing
    • but still need to test on devices
    • especially type sizes — can be surprising on actual hardware…

The Web is… Everywhere

What we can learn from console browsers

Anna Debenham @anna_debenham, http://console.maban.co.uk

  • new style of inputs: gestures & voice
  • think about small screen and a very big screen
  • everywhere you can stick a screen, eventually there will be a browser
  • “don’t fall prey to convenience of device silos” cameron moll
  • console browser users are (currently) likely to be younger and lower income
  • consoles and web TVs have low memory
  • performance is crucial
  • the xbox browser can pretend to be a windows mobile device
    • probably added to allow simpler interfaces
  • large screen doesn’t always mean more pixels…
  • handheld consoles often have very wide screens
    • often misidentified to show full fat design
    • should probably have a simpler design
  • the PS Vita includes Amazon’s Kindle Fire Silk UA in its agent string…
  • dual screens often have odd behaviour
    • Nintendo 3DS has two screens with different widths…
  • Wii U aiming to be a full entertainment system
    • four different ways to zoom
    • really important for viewing web on TV when text is often too small
    • supports various presentation modes
      • turning mirroring on and off
      • draw curtains, prepare then reveal
      • play video on main screen, while continue to browse
    • can use multiple wiimotes as pointers
  • similar for xbox one
    • using xbox smartglass app
    • supports split screen: game/tv + browser
    • voice and gesture works really well
  • vimeo couch mode:
    • user choice for big screen support
  • microsoft’s design for xbox and windows phone is truly scalable
  • x-webkit-speech — for speech synthesis
    • currently Google Chome only…
  • microsoft has a design guide for kinect
    • really good read to understand gesture design
  • 30% of people this year used a smart TV to browse the web

The Web Is… Playful

See Lee-Delisle @seb_ly

  • http://lazerarcade.com
    • used microphones to detect nerf bullets hitting a screen
  • smashingconf opening animation
    • laser light show mapped onto a dome & pipe organ…
    • definitely worth watching the video
  • lunar trails
    • http://moonlander.seb.ly
    • records its trails into moonlander.seb.ly/viewer
    • then built a physical arcade machine
    • full screen browser, controlled by an arduino pretending to be a keyboard
    • all linked up to a giant wall-hanging plotter
    • based on polar plotter, but using DC servos rather than stepper motors
  • playfulness on the web has died a little bit
    • the little flash games got taken over by the marketing agencies
    • became viral campaigns that nobody wanted
  • internet of things — nobody knows what it’s for yet
    • much more space for being playful :-)

The Web Is… In The Hands of the 97ers

Emma Mulqueeny, Founder of Rewired State and Young Rewired State @hubmum

  • people born in 1997 and later, grew up with social media
  • those born at the beginning have no leadership
  • Ivan Illich: deschooling society
    • “educational webs … transform each moment … into learning, sharing & caring”
  • the 97ers are already doing peer-to-peer learning
  • the discussion about teaching how to code is almost irrelevant
    • the teachers won’t be teaching how to learn line by line
    • role of all-knowing teacher will become irrelevant
    • much about flipping the classroom and enabling the teacher as guide
  • refugees united: dealing with families split up as they crossed the Somali > Kenya border
    • refugees would have similar names, might lie as they’re scared etc
    • YRSer Kevin figured out that storytelling was important
    • designed service to speak a local story into the phone
    • then find stories that roughly match
    • reunited families went from 3% to over 79%
  • identity is crucial to 97ers
    • their stories (not their names) are their identifier
    • tagged photos
    • peer verification
  • try not to police community as that affects identity
  • have a very early understanding of how to influence community
    • they get immediate feedback from youtube/facebook/etc
    • have figured out how to tweak and skew their message until it works
    • can be quite an arrogant generation — they know how to get those likes…
  • going into the world
    • the most unsafe thing they could do would be to work for a big organisation
    • self-employment is much more attractive — feels safer
    • not about making lots of money — more about long-term employment
  • the Wi-Fi is the bedrock of their needs
    • it’s the gateway to their community and therefore their support network
  • they can’t engage with politics until 18 — it’s too late…
    • they engage with policies rather than parties

The Web Is… All Consuming

Keir Whitaker @keirwhitaker, Shopify

Best to watch this when the video comes out — I couldn’t do it justice with notes.

  • daily todo: 1 big thing, 3 medium things, some small things

Phil Hawksworth, R/GA @philhawksworth

  • Paul Downey’s 2008 “uberdoodle”: The URL is the Thing
  • Ted Nelson: coined the terms hypertext, hypermedia & transclusion (and teledildonics…)
  • you can link to anything from anywhere — the whole becomes more than the sum of its parts
  • :// => “double-meh”
  • Paul Downey: The Web is Agreement
  • browsers are very liberal in what they accept
  • browsers starting to obscure URLs
    • mobile Safari already hides everything but the host
    • Chrome Canary doing similar thing
    • Jake Archibald: the URL is the share button of the web
  • taco bell #onlyintheapp — no longer have any content on their website
    • and only with access to lots of permissions on your phone
  • google experimented with different shades of blue for links (#41shades)
    • apparently the change made about $200m difference
    • but they lost a designer who said he couldn’t argue for all his design decisions
  • this is for everyone (with javascript enabled) — Dan Williams
  • more than 60% of population of India & China is still offline
    • we will need to support them…

Unfinished Business Geek Mental Help @ The Web Is

An enormously important discussion, started by Andy Clarke a few days ago.

The discussion was recorded as an episode of Unfinished Business and included Chris Murphy, Cole Henley, Relly Annett-Baker and @pumpkinsouper.

There are many more articles to be read at http://geekmentalhelp.com/ — go and read, even if you think you don’t need to.

I think the most crucial advice I heard, was “keep talking” — this discussion is not over…

Thursday, 25 October 2012

dConstruct 2012

Catching up on publishing my notes from the last few months… Here’s dConstruct 2012 — a conference more about inspiring and provoking new ideas than specific technology.

The highlights were Scott Jenson demanding we come up with a better way to discover UIs for the Internet of Things; Tom Armitage telling us why we should build toys (and why they are different from prototypes); and James Burke (yes, that James Burke) taking us on a tour de force whirlwind journey through the history of technology. Not to mention Seb Lee-Delisle turning the entire audience into a giant fireworks display!

The audio for all the talks is available from the dConstruct archive. What follows is my rough notes covering the points that caught my interest.

The Flower, The Field and The Stack

Ben Hammersley @benhammersley

  • “if your code isn’t elegant, it’s probably wrong”
  • levels above individual UX:
    • social UX
    • what the experience does to the rest of society
  • how do we make those layers beautiful & elegant?
  • media does affect society
    • we deny the Daily Mail fearmongering
    • but build gamification, add marketing, etc
    • you are changing society in some way
  • what messages can or should we put out?
  • first generation in the history of humanity to have exponential growth in our capabilities (Moore’s law)
  • yet we are ruled by people who don’t quite understand that…
  • government wants us to be individual billionaires
  • but it’s not like that — the web is all community based
  • think about how to expose the interconnectedness — the symmetries

Cure for the Common Code

Jenn Lukas @jennlucas

Beyond Mobile - Beyond Web

Scott Jenson @scottjenson

  • no way that 60s mainframe guys would understand mobile phones
    • even if we told them about it they still wouldn’t understand
  • default thinking
    • e.g. when TV first came out, they read radio plays in front of the camera…
  • Scott was first mobile designer at Google
    • worked on Google Maps
  • felt tectonic plates changing from mobile OSes, to apps, to web
  • built a simple test and sent it out to a google mailing list
    • got 90,000 results in a few hours…
    • web-based — viral spreading
  • whole new world opening up and apps is an old world model

what’s happening:

  1. app glut: is there really going to be an app for every different thing?
    • the apps are like the Hitchhiker’s Guide mice – experimenting on us
    • value must be greater than pain
      • SMS: great pain but bigger value
      • Google making page load 0.4s faster: reducing pain
      • if you get pain down to zero then people usage
  2. size & cost reduction
    • e.g. pill bottle that calls your phone if you don’t open it each day!
  3. smart devices leverage other platforms
    • e.g. withings scale has interface on your phone

seen this before? where’s it going?

  • yahoo: catalogued links — grew too big
  • google: just search
  • RFID & sensors in everything (Bruce Sterling spimes)
  • triggers from physical locations
    • e.g. at bus stop want to see that departure board, not the whole app…
  • just in time interactions
    • use it, then lose it

paradigm shift

  • kuhn cycle:
    1. normal science
    2. model drift
    3. model crisis
    4. model revolution (because old science still works for most stuff)
    5. paradigm shift
    6. and back again…
  • software: if it’s so important, you have to reuse it
  • need to move to experience: discover, use, discard
  • trapped in the browser:
    • awesome experience with a command-line on top!
    • doesn’t really work so well on mobile without a proper keyboard…

suggestion

  • asking for a detente between native and web
    • phones should have a discovery service
    • google my room rather than my world
    • access a list of nearby services
  • get the pain down to zero so I can get to the web as soon as possible
  • but web apps suck!
    • native is awesome and will always be more so than web
    • but talking about basic small things that can’t do apps
    • toasters, movie posters, etc
  • smart toaster, really?
    • because pain is low, the value doesn’t have to be high
    • change the “done” sound
  • use my phone all the time?
    • once you’ve got the “digital soul” of a thing
    • you can access it from anywhere
    • e.g. Sonos system: only accessible from phone with app…
  • no company will do this, no money…
    • have to think in layers
    • discover
    • interact
    • export/communicate
    • organise

chicken & egg

  • need to start building it from both ends
  • are we all going to be using iPhones 30 years from now?
  • no company will make this:
    • we are the next Apple!

The Hacker’s Guide To The Galaxy

Ariel Waldman @arielwaldman

  • black holes are like super-massive hackerspaces
    • spewing out all sorts of stuff
  • SETI are starting to look for light pulses as well as radio waves
  • planethunters - find exoplanets using human pattern detection
  • instead of discovering life in the universe, what if we put it there…?
  • astrobiology
    • water bears can survive for several days in the vacuum of space
    • lichen good at breaking down bare rock surfaces, and can live in the surface conditions of Mars
  • citizens in space
    • cubesats: 10cm^3 mini satellites
    • gathering ideas to send into space
  • university rover challenge
    • annual competition for universities to build next-gen robots
  • beard detector at science hackday
    • USB microscope connected to OpenCV
    • picked up by particle physicist to detect cosmic rays in a cloud chamber

Pixels People Play

Seb Lee-Delisle @seb_ly

  • PixelPhones
    • synchronizes phones across wifi
    • then detects positions using camera
    • open source on github
    • nyancatch — catch the nyan cat as he goes past your pixel phone
  • MMOsteroids (multi-player asteroids)
    • but not actually real…
  • digital fireworks based on motion detection at the bottom of the screen
  • using digital media to bring people together in interesting ways
    • phones normally put you in your own private world
    • pixelphones makes a gathered experience using the same
  • putting power in the control of the audience
  • web-based games: playing with the audience
    • your expectation of the other players changes your experience

Imagined Futures

Lauren Beukes @laurenbeukes

  • “those who can’t imagine the future are doomed to fuck it up”
  • the Cosby Show laid the way for Nelson Mandela
    • he made it possible for racist white south africans to see black people as people
  • Novel: Moxyland
    • looking at the gaps between the rich and the poor
    • how an apartheid state might come into being again
  • science fiction’s imagination
  • makes the future personal
  • focusing on a single person allows you to get close and understand a shocking event
  • fiction allows you greater empathy than journalism
  • re-imagining monsters
  • “the universe is made of stories not atoms”

The Save Button Ruined Everything

Backing up our digital heritage

Jason Scott, Computer Historian, owner of @sockington

  • “when my cat was being interviewed for People magazine…”
  • the floppy disk icon has no meaning to kids these days
    • they don’t know what it is
  • Timeshare system designed at MIT 1964
    • based on IBM 7094
    • SAVE command to save status
  • originally saving was a slow process
  • http://archiveteam.org
    • saving geocities etc
  • don’t delete things just because you think you’re done with them
  • it’s a responsibility
  • always provide an export function

Making Friends: Toys, Toying and Toymaking

Tom Armitage @tom_armitage, http://infovore.org

  • father worked as an amateur woodworker — made toys
    • very impressive ones too — I’m jealous!
  • “I wonder if I make toys today because my dad made toys for me”
  • what is a toy: something you can fiddle with — a simulation
  • SimCity: not actually a good simulation of a city
    • but does expose the moving parts
    • stuff left out also important
  • caricatures:
  • Toys as Culture: Brian Sutton-Smith
  • modern day
    • The Demoscene
    • elevated by RGBA (4k program)
    • craft by Linus Ã…kesson (runs off a 9V battery)
  • free of work constraints
  • restricted by other constraints (file size, hardware, etc)
  • often have no utility
  • but definitely have purpose
  • Ghostcar
    • a foursquare account of yourself - timeshifted from a year ago
    • made Tom checkin more ‘cos he wanted good data
  • a time lapse video, with the scrubbing controlled by how close the viewer is to the screen
  • “we expose purpose and meaning through the making”
  • seamful design
    • emphasising the edges and transitions
  • LEGO is seams everywhere
  • so is twitter: it’s a messaging bus
  • tower bridge twitter account
    • exposed seams by its interactions with other people
    • followed by cab drivers so they knew not to drive across when it was open
  • Toca Boca: helicopter taxi
  • Chris O’Shea: makego — incomplete car
  • Makies: custom dolls
  • Toys are finished, not prototypes
    • they have seams but not rough edges
  • Thomas Heatherwick (designer of the Olympic Cauldron):
    • get things into the world quickly
    • don’t keep things in your imagination
  • Toys are small scope — that’s important: it means you can finish more stuff
  • when you’re making a toy, you have to imagine the player
    • you have to play with it while you’re making it
  • problem-solving is convergent but it’s obeying the problem
  • toy making is divergent… creative
  • making is playing is making

Does Prediction Have A Future? Admiral Shovel and the Toilet Roll

James Burke

These notes in no way capture James’s talk. Please listen to the audio recording and marvel!

  • focus is for computers
  • creativity and imagination is humans’ strong point
  • Burke working on a learning system
    • 2800 historical figures, events & ideas
    • connected 35,000 ways
  • Laplace: you want me to predict everything? fine! tell me everything
    • may soon be possible to gather, look at links and spot inconsistencies
    • but institutions often exist to maintain the status quo

Scarcity

  • representative democracy
    • invented because roads were slow…
    • now we have much faster comms
  • most of our social and organisational systems are based on scarcity
  • but the nanotech cornucopia machine will turn that into abundance
  • what happens to us socially? all the organisations and processes?
  • we may have only 40 years to work it out!