Original slides:
My notes…
- There’s one web — “You don’t want .mobi — it wasn’t a big success”
- widgets should be cross-platform
- should take a small amount of space on the desktop, but be bigger (full screen) on mobile
- Vodafone widget engine is based on Opera 9
Fonts
- use media queries to switch to high dpi mode, e.g.
@media all and (-o-touch) { a {padding: 1em} }
- uses opera-specific
-o-touch
- uses opera-specific
- alternative:
@media all and (min-resolution: 200dpi) { body {font-size: 22px} } .myDiv {margin: 1em;}
Images
- should use them at native resolution, loaded from server…
- if you’re desperate, use image scaling using screen width percentages
UI-Elements
- use dynamic images, or scalable SVG
- SVG works across most browsers, apart from IE (but may change in 2009)
- Google working on SVG Web — uses Flash plugin to render SVG content
- But if widget engine doesn’t support SVG, it may not support Flash either
- Daniel uses Illustrator to create initial SVG, then uses TextMate to hand edit it…
- Can also use Inkscape but the UI is horrible
More resolutions…
- Portrait & landscape, docked mode (also in portrait and landscape!)
- Deal with these using
window.resizeTo
- Call this initially and when the orientation changes
Future
- We’re in trouble — widget runtimes need to return real dpi/ppi values
- Not possible at the moment since developers assume that 10pt is a certain number of pixels
- Would be nice to have an extra CSS property for the real dpi
And another thing… zooming widgets
- Zooming enlarges pixels — see Opera for an example
- But SVG still scales effectively
- Another example: WidgetCity is a widget version of Sim City!
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