Kate Ho, interface3, @kateho
- Started by designing for Microsoft Tablet
- kids started saying “this would be really cool an iPad…”
Example multi-user apps
Multi-user (sharing a single device at the same time)
- Versus Games:
- Examples: PaddleBattle, Dorfball(?), Table Twister, Touch of Fun
- Very simple games: you’d think people would get bored, but people get very competitive
- “You can only play for 30 seconds at a time without killing each other” — playing with 8 year-olds can be very bad
- Best place to find inspiration for these games are the Wii mini games (Raving Rabbids, etc)
- Co-op Games:
- Games with a twist:
- one idea: two people playing on an iPad, and another player on a
- Creative
- Singing Fingers — just watch the video!
- haven’t seen any specifically collaborative drawing apps, but perhaps regular drawing apps are ok
- Exploration scenarios
- Topsee — can have a look at something and pass it over to someone else
- interface3 interactive mortgage guide on a Surface
- multitouch is better than keyboard since you don’t have to ask permission from the other person — just reach in a grab
- Small group interactions
- one person in charge and two to three people learning over the same device
- interface3 built CoachAssist
Tips
- design without orientation
- circular buttons with both-way-up text
- rotate the text every now and then
- draggable, rotatable objects
- try to avoid one player’s actions getting in the way of others
- design for short interactions
- around an iPad people are sharing personal space
- especially if they have to put their head over the screen
- make sure players aren’t kept waiting
- don’t have too many complex gestures
- “gestures are like the 21st Century command line”
- you shouldn’t spend too much time explaining yourself
- create shared experiences
- what could two people do together that they couldn’t do by themselves
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