Chris Ross, Osmosis Apps, @darkrock
An attempt to find success on the AppStore
- App: Tap to Chat
- Other chat apps look very similar — buddy lists & tab bars
- Decided to try something different — picture-based
- Go along to a nearby group (e.g. Brighton iPhone Creators)
- Experiment #1: universal Facebook chat app with a novel UI
- 1.5 weeks each for two people
- Used pre-existing code from other apps (Facebook XMPP chat)
- Collaboration helps — both to evolve good ideas and filter bad ideas
- Can appeal app store rejections, even if you don’t change the code (e.g. if your app relies on a third party that was down during testing)
- Don’t underestimate the phenomenal power of the Christmas period
- e.g. EA drop their prices just before Xmas, their apps go to the top, and their downloads rocket
- Experiment #1.5:
- iAds seeing only 10-15% fill rate
- Apple pay you just to show the advert
- Admob have a higher fill rate, but only pay you for click-through
- More differentiation with paid app
- Removing adverts is not enough to get people to buy the paid version
- Added “share app on friends’ walls”
- had a spike -> 1000 shares a day
- revenue jumped to £4-4.5K / month
- Experiment #2:
- Started a company to house the app
- Rewrite the code
- Changed the facebook (spamming)sharing since Facebook complained…
- but they were polite
- Added Google chat, AIM + others
- More free apps: one per API — better upgrade path (get all in one app)
- Got a designer
- Aimed to do all that in two weeks…
- but took three weeks from 6am-11pm
downloadDidFailWithError
is a private API
- Got an expedited AppStore review to be in store in time for Apple Design Awards
- Results:
- Revenue jumped to c.£6k/month
- Difficult to convert people from v1 to v2 (especially since v2 was on a new (company) iTunes account)
- Success in the AppStore?
- Overall stats:
- Mean amount of money made: £30,000
- Median amount made: £600
- Tap to Chat:
- 18% revenue from paid apps (18K downloads)
- 82% revenue from adverts in free (500K downloads)
- £40K made so far
- Moving to using mopub to do advertising
- provides more control on the server side
- Mistakes
- changed sharing in v2 — less visibility
- no push notifications in v2 (but kind of a choice anyway)
- transitioning to a new iTunes Connect account
- Next steps
- building a backend server for push notifications
- building libraries for MSN & AIM
- improving user retention:
- Osmo character offers advice and news
Q&A
- Facebook App ID
- can share same app ID between apps
- v1 & v2 (different iTunes Accounts) and free apps use same facebook app ID
- Facebook spamming guidelines
- you must have a single action per share
- you must allow the user to edit their text on others’ walls
- If there is an issue, facebook contact you to say that you have to resolve the issue in 24hrs — but they need you to respond in that time
- you can ask for a grace period
- Tap to Chat asked for 2 weeks
- Transferring iTunes Accounts
- can convert a personal account into a corporate account if you ask
- Experiments with price?
- v1: 59p
- aim to bump the price with each added network
- “no point putting things for less than £2 on the app store — if people have made a decision to buy it, then they’ll buy it…”
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