Dave Verwer, shinydevelopment, @daveverwer
Developing in-app purchases in the Explore Flickr app
- purchases can be:
- content, functionality (permanent purchases)
- services, subscriptions (repeatable purchases)
- have to design your own store
- in-app purchases restrictions:
- no promo codes or volume purchases
- store should answer:
- what is this store?
- what will I get if I upgrade?
- big green friendly buy button
- ruby script to switch info plist based on DEBUG/RELEASE — needed to switch between versions
- measure success with analytics
- log each stage to capture where people fall out
- e.g. store shown, video played, upgrade button tapped, upgrade process complete
- 1.6% conversion from Explore Flickr (from those who view the store)
- A/B testing for store designs
- HuffPost do A/B testing on headlines
- have 3 choices for first hour, then automatically chosen
- be consistent with presentation (don’t let people know we’re A/B testing them)
- need to know if we’re still A/B testing
- put both bits of code in app, and choose according to web check on first launch
- Results:
- store -> video -> upgrade pressed -> upgraded
- A: 100% -> 7.5% -> 3.2% -> 1.6%
- B: 100% -> 9.5% -> 3.5% -> 1.8%
- interesting stat is that video
- What next?
- make the store more dynamic
- downloaded plist file for wording
- HTML for whole store page (but would need to download and cache it)
No comments:
Post a Comment